#pragma once
#include <GL\glew.h>

class ShaderManager
{
public:
	ShaderManager(void);
	~ShaderManager(void);

	static bool CompileShaders(GLuint *shaderProgram, const char *vertex, const char *fragment);
	static bool CheckShader(GLint shader);
	static GLuint CreateShader(GLenum type, const char* pSource);
};